Affichage des articles dont le libellé est hacks. Afficher tous les articles
Affichage des articles dont le libellé est hacks. Afficher tous les articles

vendredi 13 septembre 2019

Cyberpunk hacks of Tunnels Goons

A hack of Tunnel Goons suitable for mission based gameplay.
I am experimenting again with connections, this time to try to move the focus away from the gear.

SOFTWIRED

CREATING YOUR CYBERPUNKS
You are street level cyberpunks, note your pronouns alongside your street name and style, 
then distribute 3 points between your skill sets: 
  • MEAT: anything you do with your meat body.
  • CYBER: anything you do in cyberspace or while playing with technology. 
  • PUNK: when your attitude, creativity or streetwise matter. 
Instead of a inventory you get connections. 
Distribute 8 slots between your three types of connections, these are the maximum number of connections you can have of each types. 
  • Smart links: gear only matter if you are connected to it. 
  • Matrix links: connections to data feed and to programs that you run in the matrix.     
  • Friend lists: connection with other people, each list refer to a specialized online community. 
You character start with 3 connections of your choice. 

When you try to do something roll 2d6 + MEAT, CYBER or PUNK.
Add one for each connections that apply to the situation.

If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.
If the task is important or dangerous, a miss reduce your COOL by the margin of failure.

DS are 8 (moderate), 10 (challenging) or 12 (hard), 14 (over the edge).

For each connection that exceeds it max subtract 1 from rolls of the appropriate attribute.
Too many smart links hinder MEAT rolls, too many matrix links hinder CYBER rolls and too many friends lists hinder your PUNK rolls. 

Your character start with 10 points of COOL. If your cool reach 0 you break under the pressure and fuck up the scene or the mission objective. During missions you can chose to sacrifice yourself instead, if so your character is retired from the game but the mission objective succeed. Character retired from the game are killed, captured or traced & burned.   

A character with 0 cool that fucked up can't make tests until they regain some cool.

You can regain your COOL by:
  • Accomplishing a mission objective (d6)
  • Consuming cooling drugs (d6 by dose) (each dose disable a connection for d6 hours) 
  • Getting a pep talk from a PC that include a personal confession (d6) 
  • Being intimate with someone (d6) 
  • Having positive sex (2d6) 
  • Partying for the night (2d6)
  • Sleeping the night (d6) 
MISSIONS
Mission should have between 2 to 6 objective, each with their own DC. 
Failing or fucking up a mission objective raise the next objective DC by 2 points. 
A mission can have secret objectives that the group can discover by doing some legwork or investigation. Some objectives can also open routes towards optional secondary objectives. 
The last (or central) mission objective determine if the mission succeed or fail.

The GM should clearly present the mission objectives to the group (using a points crawl map or a flow chart is a good idea). The GM should also clearly present the mission's stakes, what will happen if the mission succeed and what will happen if the mission fail. It is important that the players know what is at stake. 

A successful mission award to the group 1 CRED by objectives. CRED are a group resource, it can be spent by group members to buy stuff or to boost rolls made between missions, each point of CRED spent count as a point of connection. Rolls made in between missions can be about influencing and changing the setting at a street level. 

ADVANCEMENT
Level up at the end of a mission.
  • Add 1 point to one of your MEAT, CYBER or PUNK attributes.
  • Raise your COOL by one OR gain a new connection slot.   




dimanche 28 juillet 2019

Augmented Reality hack for Digital Shades

To make cyber connections more relevant in Digital Shades you can try this rule variant.

EDIT
When playtesting this generated too many things to track and things were not always relevant in the fiction, so this need more work, but still it was an interesting experiment. 

HACK
Each point you have in your competences represent a wireless connection that provide a augmented reality overlay. Like if you have 2 in Detective, this mean that you have two augmented reality connections that help you find evidences.  

When you use a competence, establish in the fiction what these connections and overlays are. 

When you roll for [doing things] you risk of losing your AR connections but you can also gain temporary new ones. 

Use this resolution table to replace the old one:

1: Bad Fail: The action goes wrong and you get
a connection backlash [choose one: trace, hack, virus, feedback] 
2: Fail: You just failed.
3: No fail, but no success either: You may transform it 
into a [just made it] but you lose a AR connection.
4: Just made it: You did it, but one of your AR connection get glitchy and is lost for the scene. 
5: Success: You made it.
6: Good success: You made it! Gain a new AR connection for the scene in a competence of your choice. 
  • Losing or gaining AR connections reduce or augment your competence rating by 1. 
  • Lost AR connections require taking a scene to refresh your AR connections. 
  • If you lost a AR connection in a competence with 0 connections, disable one of your upgrades.  
Backlashes are bad news:
  • Trace: something traced you back and his sending assets to investigate the situation. 
  • Hack: a asset gained access to your AR network and can now spy on it or modify the data you receive when you use this competence. 
  • Virus: a program implanted itself into your AR network and is corrupting it, the virus generate hallucination overlays when you attempt to use this competence. 
  • Feedback: your sensory input are overloaded or scrambled for the duration of the scene. 
Getting rid of a hack or a virus require a scene and a hacking or tech test.

While in combat you can choose between [AR Connections] or [Fighting] consequences. 

The hacking competence can be used to apply damage to AR connections. The amount of damage are the amount of connections lost. If you reduce a competence below zero you can disable a upgrade or inflict a backlash.